Category Archives: Eidolon

CodeSite and TCP/IP

By | September 29, 2019

There are some circumstances when debugging an application where the default dispatch mechanism for CodeSite does not work. The default mechanism is to use the WM_COPYDATA windows message. In my case this is an Excel COM add-in and the WM_COPYDATA doesn’t work so I had to switch to using TCP/IP. There are a number of… Read More »

Eidolon 1.7d

By | September 28, 2019

A bug fix for Eidolon has been release today (see the Eidolon Page) which includes the following fixes: Unicode encoding of information in the TLI (Time Location Information) file; Issues with multiple Excel main windows and how the various dialogues and forms behave with respect to those multiple windows; Update of the interface to use… Read More »

Eidolon 1.7b

By | March 12, 2016

Eidolon 1.7b has been release. This is a bug fix version which fixed a number of fatal errors which have been reported in the field; there are no new features however it is recommended that you update to this version. regards Dave.

Eidolon

By | March 5, 2016

Eidolon’s home page has now moved into this blog and can be found on this page. I will release a bug fix for Eidolon (1.7b) in the next week which resolves a number of issues that users have experienced over the last few months. regards Dave.

Storing numbers, enumerates and sets in a TStringList all at the same time

By | June 22, 2011

In the past you’ve probably needed to store a single integer number in a string list so have cast an integer to a TObject and assigned that to the Objects[] property and visa-versa to get the information out. What would you do if you needed to store more than one number in that Objects[] property… Read More »

Coming soon to Eidolon…

By | May 25, 2011

Surprisingly enough, having used Eidolon in anger for the first time, I found a number of bugs and some features that I thought would be useful. The bugs have been fixed and released in the 1.2b version this last weekend. However, here a list of the features that I’m currently implementing and hopefully will be… Read More »

Eidolon’s Polygon Clipping Engine

By | April 12, 2011

I thought it might be interesting to public how I implemented Eidolon's 2D polygon clipping engine. I searched around on the internet for months with no luck until I can across this article. Why did I need this? Well Eidolon's main function is to render time location diagrams. For those of you who don’t know… Read More »