Tag Archives: Eidolon

Eidolon 1.7d

By | September 28, 2019

A bug fix for Eidolon has been release today (see the Eidolon Page) which includes the following fixes: Unicode encoding of information in the TLI (Time Location Information) file; Issues with multiple Excel main windows and how the various dialogues and forms behave with respect to those multiple windows; Update of the interface to use… Read More »

Eidolon 1.7b

By | March 12, 2016

Eidolon 1.7b has been release. This is a bug fix version which fixed a number of fatal errors which have been reported in the field; there are no new features however it is recommended that you update to this version. regards Dave.

Eidolon

By | March 5, 2016

Eidolon’s home page has now moved into this blog and can be found on this page. I will release a bug fix for Eidolon (1.7b) in the next week which resolves a number of issues that users have experienced over the last few months. regards Dave.

Storing numbers, enumerates and sets in a TStringList all at the same time

By | June 22, 2011

In the past you’ve probably needed to store a single integer number in a string list so have cast an integer to a TObject and assigned that to the Objects[] property and visa-versa to get the information out. What would you do if you needed to store more than one number in that Objects[] property… Read More »

Coming soon to Eidolon…

By | May 25, 2011

Surprisingly enough, having used Eidolon in anger for the first time, I found a number of bugs and some features that I thought would be useful. The bugs have been fixed and released in the 1.2b version this last weekend. However, here a list of the features that I’m currently implementing and hopefully will be… Read More »

Eidolon’s Polygon Clipping Engine

By | April 12, 2011

I thought it might be interesting to public how I implemented Eidolon's 2D polygon clipping engine. I searched around on the internet for months with no luck until I can across this article. Why did I need this? Well Eidolon's main function is to render time location diagrams. For those of you who don’t know… Read More »

Eidolon: True shape clipping coming soon…

By | August 25, 2010

I’ve eventually got around to working on a true clipping engine for Eidolon. The current mechanism for clipping shapes simple just compresses them until they fit into the viewing window (if they appear in there in the first place). The new clipping engine will actually chop the shape off at the boundaries so that there… Read More »